To all existing players:
I've made significant changes to the EP gain formula, as it grew far more than I intended. I've
now changed the formula to be more like what I wanted.
Unfortunately, to avoid immediately ruining the game experience, I have to remove large amounts
of EP that you already gained. You will keep up to 1000 EP, which for you means you have now.
I apologize for the inconvenience, and I will strive avoid such mistakes in the future.
If you have any feedback on the game, please send me a message on reddit using this link.
Happy consuming!
Click here to close this message.
To all existing players:
I've made significant changes to levels, EP formula, and costs.
Because this is an entirely new game, your save has been reset.
You will keep up to 1000 EP from your existing file.
Happy consuming!
Click here to close this message.
Settings (Q)
Help (H)
Level (L)
Upgrades (U)
Challenges (I)
Stats (I)
Select Active (E)
Ticks:
Total Achievement Bonus:
0
%
This Level:
0
Highest:
0
/
1
Level:
0
EP Bonus:
0
Total:
0
/
1
Level:
0
EP Bonus:
0
Avg. Per Level:
0
Nanobot Production:
This Level:
0
Highest:
0
/
1
Level:
0
EP Bonus:
0
Total:
0
/
1
Level:
0
EP Bonus:
0
Avg. Per Level:
0
Nanobots Transferred:
This Level:
0
Highest:
0
/
1
Level:
0
EP Bonus:
0
Total:
0
/
1
Level:
0
EP Bonus:
0
Avg. Per Level:
0
Levels and EP:
Highest Level:
0
/
1
Level:
0
EP Bonus:
0
Total Levels:
0
/
1
Level:
0
EP Bonus:
0
Total EP:
0
EP Bonus:
0
%
Available EP:
0
Avg. EP Per Level:
0
Current Level:
Previous Level
Reset Current Level
Next Level
Switching levels or resetting will prestige you, removing most upgrades
You will gain evolution points equal to ((Level # + 1)^2 * 1.3^(Average Square's Bonus)) * (Achievement Bonus)
Currently you have
0
evolution points, giving % more nanite production
You will get
0
evolution points on new level
Available EP:
0
EP Upgrades
Growth
+10% Tick Speed
Current Tick Speed:
1
/sec
Cost:
10
EP
Next Cost:
10
EP
Maximum of 5/sec
+0.001 Transfer Rate
Current Transfer Rate:
0.01
Cost:
100
EP
Next Cost:
10
EP
Maximum of 0.05
+
0
% Cost Reduction
Nanite Cost Reduction:
0
%
Cost:
1
EP
Next Cost:
10
EP
1.
+1 Max Level
Autobuy Max Level:
1
Cost:
10
EP
Next Cost:
10
EP
Maximum of
0
Max increase 10 per level
+1% Max Spent
Autobuy Max Amt. To Spend:
1
%
Cost:
100
EP
Next Cost:
10
EP
Maximum of 20%
Total bonus from growth: x
Unlock Next for permanent EP
(Must have enough available EP, and it takes from both available and permanent EP)
2x1 Road
Click on the starting Square and upgrade it.
Point it at the Square you want to activate next.
Cost goes up every bonus level, but nanite production doubles. The first bonus level is at 10, then every 25, increasing later.
Every second, a Square generates its own nanites, and sends nanites to another Square.
Nanites Sent per second = Transfer Rate * Total Nanites
Capture all the Squares and improve them before changing levels
'Lowest' will show the square with the least upgrades, then least nanites.
Click and drag to select multiple.
The total nanite consume cost of a level goes up 2x per level.
Press the WASD / arrow keys to change direction, X to remove direction
Press shift WASD / arrow keys to select the next square
Press enter / space to buy upgrades of the selected
Click the edges of the screen (or right click and drag) to scroll around
Save Manually
Click Export to export to your clipboard (ctrl-v somewhere else).
Paste a save and click Import to import.
Sorry for lag when pasting save.
Export
Import
WARNING: Import will break the game if invalid save. Empty import will hard clear the game
For discord, click here
When clicking Squares on the grid:
When buying an upgrade for multiple Squares:
When selecting multiple Squares, the upgrade amount/cost will:
When selecting multiple Squares, the borders colors are: