0
Cost : 10 DP
0
Cost : 100 DP
0
Cost : 1000 DP
0
Cost : 10000 DP
0
Cost : 1e5 DP
0
Cost : 1e6 DP
0
Cost : 1e7 DP
0
Cost : 1e8 DP
0
Cost : 1e9 DP
0
Cost : 1e10 DP
0
Cost : 10 NP
0
Cost : 100 NP
0
Cost : 1000 NP
0
Cost : 10000 NP
0
Cost : 1e5 NP
0
Cost : 1e6 NP
0
Cost : 1e7 NP
0
Cost : 1e8 NP
0
Cost : 1e9 NP
0
Cost : 1e10 NP

Achievements can unlock features and will multiply your DP production by 1.01.
Current multiplier : 1
Achievements are currently being worked on!
Have 1 C1 Unlock : C2 
Have 1 C2 Unlock : C3 
Have 1 C3 Unlock : C4 
Have 1 C4 Unlock : C5 
Have 1 C5 Unlock : C6 
Have 1 C6 Unlock : C7 
Have 1 C7 Unlock : C8 
Have 1 C8 Unlock : C9 
Have 1 C9 Unlock : C10 
Have 1 C10 Unlock : Negative Prestige 
Have 10 C1 Unlock : +0.01 Achievement Multiplier 
Have 10 C2 Unlock : +0.01 Achievement Multiplier 
Have 10 C3 Unlock : +0.01 Achievement Multiplier 
Have 10 C4 Unlock : +0.01 Achievement Multiplier 
Have 10 C5 Unlock : +0.01 Achievement Multiplier 
Have 10 C6 Unlock : +0.01 Achievement Multiplier 
Have 10 C7 Unlock : +0.01 Achievement Multiplier 
Have 10 C8 Unlock : +0.01 Achievement Multiplier 
Have 10 C9 Unlock : +0.01 Achievement Multiplier 
Have 10 C10 Unlock : Max All Button 
Have 25 C1 Unlock : Phi 1 and 1 
Have 25 C2 Unlock : Phi 2 and 2 
Have 25 C3 Unlock : Phi 3 and 3 
Have 25 C4 Unlock : Phi 4 and 4 
Have 25 C5 Unlock : Phi 5 and 5 
Have 25 C6 Unlock : Phi 6 and 6 
Have 25 C7 Unlock : Phi 7 and 7 
Have 25 C8 Unlock : Phi 8 and 8 
Have 25 C9 Unlock : Phi 9 and 9 
Have 25 C10 Unlock : Phi 10 and 10 
Have 100 C1 Unlock : C1 and C10 synergize 
Have 100 C2 Unlock : C2 and C9 synergize 
Have 100 C3 Unlock : C3 and C8 synergize 
Have 100 C4 Unlock : C4 and C7 synergize 
Have 100 C5 Unlock : C5 and C6 synergize 
Have 100 C6 Unlock : C6 and C5 synergize 
Have 100 C7 Unlock : C7 and C4 synergize 
Have 100 C8 Unlock : C8 and C3 synergize 
Have 100 C9 Unlock : C9 and C2 synergize 
Have 100 C10 Unlock : C10 and C1 synergize 
Have 1 C1 Unlock : C2 
Have 1 C2 Unlock : C3 
Have 1 C3 Unlock : C4 
Have 1 C4 Unlock : C5 
Have 1 C5 Unlock : C6 
Have 1 C6 Unlock : C7 
Have 1 C7 Unlock : C8 
Have 1 C8 Unlock : C9 
Have 1 C9 Unlock : C10 
Have 1 C10 Unlock : Lowering C0 
One for all... Unlock : 9% C1 and C1 cost scaling (applies retroactively) 
Lemniscate! Unlock : 18% C2 and C2 cost scaling (applies retroactively) 
A slice of Pi Unlock : 27% C3 and C3 cost scaling (applies retroactively) 
LEET Unlock : 36% C4 and C4 cost scaling (applies retroactively) 
BREAD Unlock : 45% C5 and C5 cost scaling (applies retroactively) 
Devil's number Unlock : 54% C6 and C6 cost scaling (applies retroactively) 
Lucky Seven Unlock : 63% C7 and C7 cost scaling (applies retroactively) 
BAGUETTE! Unlock : 72% C8 and C8 cost scaling (applies retroactively) 
Nine only Unlock : 81% C9 and C9 cost scaling (applies retroactively) 
... And all for one Unlock : 90% C10 and C10 cost scaling (applies retroactively) 
Stuck (Have 5 quality upgrades without any positive or negative Cn) Unlock : Help tab 
There is no point in doing that...(prestige without any quality upgrade) Unlock : Halves Quality requirement scaling (applies retroactively) 
Prestige Down Unlock : C1 
Ah yes, it really reduces it... Unlock : Skill Tree 
6 feet under Unlock : Phi 0 
Low Calculation Master (have e2520 DP) Makes Negative Point generation stronger 
Legally Compromised Mechanism (have e2520 NP) Makes Negative power generation stronger 
Secret get! F is for Fibonacci! 
Secret get! Fermat's little importation 
Secret get! $#T! 
This whole game is about the Fourier series (not the transform!) and this tab will explain to you what all this is about.
Fourier found that for any 2D shape that is continuous (you can draw it without having to lift the pen once) and have the starting point and the end point that are the same, there was a complex function that can draw it for t between 0 and 1 :
Where is a list of positive reals (take it as a list of radius) and is a list of angles in radians
Here is a link to the video from 3Blue1Brown to show you how powerful this tool is (and explain it better than i do)
The achievement Row 6 column 2 requires you to draw a "Lemniscate" (the infinity symbol), this can be done by having 1 of C2 and C2 and 2 of C1 and C1, then playing with angles.
6 feet under (last achievement) requires you to get 6 C0.
A slice of Pi is : 3.141592653... 1 digit is one Cn, from C1 to C10, you can have any negative Cn.
LEET = 1337
B = 2, R = 18, E = 5, A = 1, D = 4
Same logic for BAGUETTE
4 is the number of death and 666 is the one of the beast, you need all Cn from 6 to 6 to be equal to 6 (except 0) to unleash the evil (and get an achievement)
Have 3 "7" equally distributed between C1 and C7 to get lucky (that means 7 in C1, C4 and C7) (and unlock an achievement)
Nine Only : try to get only 9 C9 and 9 C9
"One for all..." requires you to have simultaneously 1 of each Cn (positive and negative, not counting C0)
"... and all for one" requires you to prestige with only C1, no other positive Cn
There is a factor that multiplies DP production : it represent the scaling of the drawing, it resets on prestige (any), the skills related to it makes it squared if you have 1, cubed if you have 2 etc
Positive Cns all multiplies your production by 1.5
There is a factor that added to 1, multiplies DP production. It grows with negative Cns
Each negative Cn (except for C1) increase the Cn before it on a fictive way, that does count for the increase of the next one etc, then C1 and fictive C1 increase the negative product that multiplies DP production
"Synergize" means that they increase each other's strength, it's calculated by adding the base 10 logarithm of one's value and adding a portion of it to the power of the multiplier they already have (which is 1)
You currently have 1 nullifiers. (this is the number of C0 you have minus the number of skills you already bought)
Each skill costs 1 nullifier
Makes C1 multiplier better but locks C1 at an angle of pi(1/2+1)  Autobuys C1 once each tick  Autobuys C1 once each tick  Increase the distance multiplier  Autobuys C3 once each tick  Autobuys C4 once each tick  Get 1 more % of your pending NP per second  Increase C4 multiplier but locks its angle at pi(1/2+1/4)  Autobuys C6 once each tick  Increase C7 power but locks its angle at pi(1/2+1/7)  Autobuys C7 once each tick  Increase C7 power multiplier but locks its angle at pi/7  Buys 1 C7 each tick  Buys 1 C9 each tick  Change the base 10 logarithms in the skills to base 2  Increase C10 power but locks its angle at pi/10  
Get 1% of your pending NP per second  Autobuys C2 once each tick  Increase C1 multiplier, but locks it at an angle of pi  Increase C3 multiplier but locks its angle at pi/3  NP multiplies DP productions by 0.3log(NP+1) (Additive)  Buy 1 C3 each tick  Increase C4 multiplier but locks its angle at pi/4  Increase C6 multiplier but locks its angle at pi/6  Increase distance multiplier  The precedent skill applies to achievements  Increase C10 power but locks its angle at pi(1/2+1/10)  
NP multiplies DP by 0.1log(NP+1) (Additive)  Improve distance multiplier  Increase C2 multiplier but locks its angle at pi(1/2+1/2)  Improve distance multiplier  Increase C3 Multiplier but locks its angle at pi(1/2+1/3)  Get 1% of your pending NP per second  Buy 1 C4 each tick  Increase C5 multiplier but locks its angle at pi(1/2+1/5)  Increase C6 multiplier but locks its angle at pi(1/2+1/6) 
Gain 1% of your mending NP per second Minecraft not included 
Gain 5% of your pending NP per second  Increase distance multiplier  Buys 1 C9 each tick  
Improve distance multiplier  Improve Distance Multiplier  Current NP boost DP production by 0.2log(NP+1) (Additive)  Increase C2 multiplier, but locks it at an angle of Pi/2  Get 1% of your pending NP each second  Buys 1 C5 each tick  Increase C5 multiplier but locks its angle at pi/5  Improve distance multiplier  Increase C8 power multiplier but locks its angle at pi(1/2+1/8)  Increase C9 power multiplier but locks its angle at pi(1/2+1/9)  Buys 1 C10 each tick  
Autobuys Quality Upgrade once each tick  Automatically buy C2 each tick  Improve distance multiplier  Get as many C0 as possible each reset  Autobuys C5 once each tick  Buys 1 C6 each tick  NP multiplies DP production by 0.4log(NP+1) (additive)  Autobuys tickspeed once each tick  Increase C8 power but locks its angle at pi/8  Buys 1 C8 each tick  Buys 1 C8 each Tick  Increase C9 power but locks its angle at pi/9  Automatically buys C10 each tick 
So, that wasn't how stuff were supposed to happen, but here is a link to the discord server of the game : Click me! i'm innoffensive
The server is pretty empty and the main purpose of it was not to be about that incremental game, but a RPG that i'm programming. Still, it has a Fourier bot you can mess with!
I'll, one day, add links to other stuff related to Fourrier series that i made so you can have fun with greater values of n.
A little link to something i made with those series and python : Yes, i'm a furry