v0.5.1 (25/10/22) -Fixed issue where certain early game players would have platinum upgrade 7 at 20/10 instead of 10/10 -Swapped the rewards for cyan sigil achievements 1 and 2, meaning automatic spending time comes earlier -"Gain more platinum and uranium upgrades" cost has been reduced from e450 to e420 -Achievement info no longer scrolls with the achievement icons, keeping it readable if you scroll down v0.5.0 (23/10/22) -Added achievements, which can give you QoL bonuses -The QoL bonuses now work differently! Most now come from the new achievements instead of upgrades. They have also been generally moved earlier in order to make the game a bit less grindy -Reworked several magic upgrades to rebalance for achievements -Removed QoL related sigil upgrades and uranium upgrades as they have now been replaced with achievements -You can now name your dragon! It doesn't have any practical effect, but it's cool -Some sigil requirements and upgrade prices have been changed -"Next magic at" text now persists for longer -Other minor bug fixes and changes v0.4.4 (10/10/22) -Added pink sigils! -All traces of "purple" sigils have been wiped from existence. We are not to speak of them any further. -Fire max all now divides gold up equally between the upgrades instead of maxing each upgrade in a row -Fixed performance issue in which render would occur too often when clicking and dragging -Reduced "Unlock more magic upgrades" requirement from 275k magifolds to 150k -Number formatting now has 2 digits of precision for the mantissa instead of 3 -Fixed some issues with loading earlier saves -Dragging controls are now implemented for mobile -Other minor bug fixes and changes v0.4.3 (05/10/22) -Added violet sigils! -You can now pet the dragon (unlockable with violet sigils) -Nerfed some of the indigo sigil upgrades -The game now works on mobile! -Added movement using the arrow keys -Added option to disable the background pattern -Some icons have been changed -Fixed endgame inflation issue (magic effect is now softcapped again past e100,000) -Fixed issue with clicking and dragging getting stuck if you drag your cursor out of the window -Fixed issue with right clicks causing undesired panning -Fixed fire upgrades resetting to the wrong price on magic reset -Fixed more weird rounding issues -Platinum upgrade 7 is now actually kept on magic reset like it says -Fire upgrade 3 has been buffed slightly -Began splitting script.js into multiple files for ease of reading going forward -Other minor bug fixes and changes v0.4.2 (30/09/22) -Added indigo sigils! -There's finally an upgrade to gain score automatically! YIPPEE -Blue sigil effect is slightly stronger -Fixed weird rounding issues for large powers of 10 -Changed number formatting for numbers over 1e10,000 -Changed magic and sigil resets so that you will always be asked to confirm if you will gain nothing from resetting -Hopefully finally fixed the issue with dragging getting stuck on if your mouse is over a disabled button -Other minor bug fixes and changes v0.4.1 (27/09/22) -Added blue sigils! -Added a time played stat (in the settings and info tab) -Fixed exploit that allowed players to gain lots of free gold at the start of challenges -Fire effect text in dragon tab now displays correctly if you have dark magic upgrade 6 -Other minor bug fixes and changes v0.4.0 (25/09/22) -Added a new prestige layer: sigils! -Dragon time spent effect now says "capped" when you hit the cap (^2.5) -Magic effect is now softcapped past 1e1,000 -Rearranged a few tabs (settings tab is now in the top left corner with the resources tab) -Screen now pops up for mobile users telling them they are unable to play on mobile (I haven't yet been able to get mobile to work) -Even more buttons are no longer fuzzy -Other minor bug fixes and changes v0.3.2 (18/09/22) -Added dark magic upgrades! -Fixed fire buy max buttons not appearing when upgrade is bought -Made the magic upgrade code a LOT shorter and faster v0.3.1 (17/09/22) -Added some new platinum and uranium upgrades! -Added buy max buttons for fire upgrades -Replaced the home icon with a better image -More buttons are no longer fuzzy (yay!) -Other minor bug fixes and changes v0.3.0 (16/09/22) -Added a new alchemy element: uranium! -Added a new dragon stage with some fancy new features (Surprise! Your dragon has feelings) -Made all the buttons left-aligned to get rid of that annoying unfixable subpixel rendering antialiasing crap -Magic tab now shows the amount of gold needed for the next magic (as long as you don't have any magic-increasing upgrades) -Fixed bug with max all for fire upgrades -Fixed bug with fire upgrades 4 and 5 -Other minor bug fixes and changes v0.2.3 (11/09/22) -Added 2 new magic upgrades -Added confirmation popup toggle for magic resets -Importing earlier saves now makes later stuff disappear -Fixed fire resource text not updating until fire upgrades are unlocked -Some small balances to make early game easier v0.2.2 (10/09/22) -Various bug fixes v0.2.1 (08/09/22) -Fixed a bug where the game is completely broken and unplayable lol v0.2.0 (08/09/22) -Added magic challenges -Added manifolds, which boost gold gain -Added some new magic upgrades v0.1.2 (06/09/22) -Fixed bug where importing a save wouldn't hide max all buttons -Added discord and changelog links v0.1.1 (04/09/22) -Added 4 new magic upgrades and a new platinum upgrade -Main tab now display gold/click -Fixed fire upgrade 2 not affecting production -Fixed fire upgrade 3 being slightly incorrect -Platinum upgrade 6 has been made slightly less powerful -Added some new info text v0.1.0 (04/09/22) -Added magic (lose all resources and upgrades for a big bonus!) -Added magic upgrades -Added new dragon stage (dark dragon) -Updated fire texture to better fit with the rest of the icons v0.0.7 (30/08/22) -Finished the rest of the platinum upgrades -Added new dragon stage (elder dragon) -Minor bug fixes v0.0.6 (29/08/22) -Added platinum and platinum upgrades (only upgrades 1 and 2 work) v0.0.5 (28/08/22) -Added saving and loading, as well as export/import -Slight performance improvements -More magic upgrades require 275,000 magifolds and cost 100,000,000 magic v0.0.4 (27/08/22) -Fire upgrades now do something -Moved resources tab to top corner (fixed in place) -Dragon can now become an adult v0.0.3 (27/08/22) -Fire now multiplies miner production -Added fire upgrades (currently don't work) -Numbers ported over to break_eternity -Fixed home icon not working v0.0.2 (26/08/22) -Theme changed to dragons -Added a dragon -Added fire (does nothing for now) v0.0.1 (25/08/22) -Created game (Sushi Beans 2) -Click and drag feature with two basic boxes