RGBlender Help

How to Play

Blenders blend two colors together to make a new one. Colors are reprented by their hex RGB codes. When blending, each digit of the resulting color has a 45% to match either of the parent digits, plus a 5% chance of a random value. Blenders can be upgraded to output a max of 3 colors per blend. When you blend a color from the color library that you haven't seen, you gain a pallete point and unlock the ability to forever reference that color for blending. Match all the colors to beat the game!

AutoEasel

AutoEasel allows colors to be automatically added to the easel. The "x" character is a wildcard. So, for example, if a blender AutoEasel is set to #FxF0FF, it will add colors such as #FAF0FF and #F5F0FF to the easel, but not #0AF0FF. They also have

Easel

Easels provide a way to hold colors that aren't Library colors, but may be useful on your journey to blending them. Colors in your easel can be added to the blender, and clicking on colors in Mixtory or having them be added via AutoEasel will populate the easel.

Library

The library denotes 154 web-color codes for you to collect. Each completed color in the library will add 1 which can be spent on a variety of upgrades. Completed Library colors can be clicked on to add them to a blender. Blend all the Remaining Library colors to complete the game.

Properties

Properties allow you to change the default behavior of a blender. Blenders can have up to 4 properties equipped, although you must purchase these property slots. There's three basic properties:

"Force" Properties

Force Properties will force the blend outcome to always have the digit present in the resulting color. For example, if your top blender color is #A0F5D1, the "Force Top Digit 2" will force the output color to always be some form of #x0xxxx. You can force up to four blender color digits at once, with all four blender slots.

Fast Blending

Fast blending will double the speed of the blender.

Mutate

No Mutate will remove the random variation from blending. High Mutate will double the mutation chance to 10% per digit.

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RGBlender

Blenders

Blend two colors to make new ones (sometimes they mutate)
Clear All Blenders
Propagate First Blender
Clear All Blender Colors

Easel

Hold useful colors here

Mixtory

History of colors

Completed Library (1/140)

You can add these to blenders

Remaining Library (1/140)

Make these for palette points (1 pt remaining)